There is a free digital version for Windows, Mac, Android and iOS, which seems to include all available cards for free. The game can be played constructed (effectively a cube of everything) or draft, including the unusual dark draft format: draw five cards from a common deck, keep one and pass the rest, keep two passed cards and discard the rest, keep going until all players have decks. All this means that no card will ever be uplayable (no sitting with handful of Primal cards but never drawing a Primal power card, no mulling to a hand of 5-cost cards), but also no "my opponent does this ridiculous combo and plays twenty cards in one turn". Deckbuilding restricts a player to at most one third zero-cost spells, per color. Some cards provide extra gold only usable for cards of a specific color. Most cards cost one gold, some cost zero. A player's gold is set to one at the start of their turn (not "player gains one gold per turn"). More seriously, I find that the restricted pool paradoxically makes deckbuilding easier.)Įpic Card Game is similar enough in general idea (play creatures and spells, reduce opponent to zero life), but LCG rather than CCG, and much simplified in some respects. You can still get flooded/screwed, but at least you'll only get blown out by someone who got lucky and pulled a couple legendaries, rather than someone who paid real money to craft all the legendaries. As a regular Eternal player, I feel your pain.
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